The channel to join.
Its key, when it has one.
The channel to leave.
Why, shown to the others in it.
Where to say it.
What to say.
Where to send it.
What to send.
Where to send it.
What we are doing.
The nick to take.
The channel.
The new topic, or nothing to clear it.
The away message, or nothing to come back.
How far along we are.
Who we are typing to.
The emoji.
The message reacted to.
The channel or person the message is in.
The emoji to remove.
The message.
The channel or person the message is in.
The message to delete.
Why, when the server wants a reason.
Where the message is.
The last message read, in milliseconds since the Unix epoch. The engine writes the
server-time the wire wants.
The channel or person.
Fetch messages older than the message with this id.
How many to ask for.
The channel or person.
The key, such as display-name, color or avatar.
The value, or nothing to clear the key.
The keys to watch.
Who to ask about.
The channel as it is called now.
What to call it.
Why, shown to the others in it.
The channel it joins, or nothing to invite to the network.
What it is for.
Which one, from [Command::ListInviteLinks].
The code, which is the share id of the link that carried it.
Which service the token is for, such as FILEHOST.
The nicks to watch.
The nicks to stop watching.
The channel to signal in.
The frame. The engine encodes it as the JSON that travels in the tag.
Why.
The line, without its terminator.
Something to do on this connection.